The Necromancer’s dark magic allows players to convert towns to cities of the dead, filled obedient Ghoul minions. Other units are summoned, such as the Banshee, which invokes despair in the hearts of the living. The Necromancer creates spectacular undead units, such as the Bone Collector, a crablike monstrosity which eats corpses to strengthen itself. The Necromancer Player Class: The Necromancer’s legions march to establish an eternal kingdom, unifying all the world’s races in death.These six Leader classes can be combined with any of the six main races of the Humans, High-Elves, Dwarves, Draconians, Orcs and Goblins allowing the player to create an empire in their own image, serving the powers of good. These heroes will meet on the vast battlegrounds of the Third Era, and when the dusts of battle have settled, only one of them shall be remembered as the ultimate ruler of the Third Age of Wonders. All the while the Dreadnought plows through the forests in his massive, glorious juggernauts, using his skills in engineering and mana fueled machinery to crush those who stand against him. Beware of the Archdruid, turning even the very forces of Mother Nature itself on trespassers who dare to defile her lands. Rogue leaders strike from the darkness, their cunning units tear into their foes and disappear before any chance of retaliation. The Theocrat, favored by the Gods themselves, expands his realm by converting the unbeliever and holy war. The mighty Warlord commands undying loyalty from his battle hardened legions, inspired by his many victories in the past, and the promise of glorious battles in the future. The Sorcerer, uses arcane magicks to shape the fabric of reality and summon otherworldly creatures no mortal man was ever meant to see. Here empires rise and fall, led to victory or defeat by powerful heroes, who are like Gods to the armies they command. Age of Wonders III conjures up a magical world, filled with arcane powers and ancient treasures.
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